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Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs
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Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs

Andrew Phelps, Hartmut Koenitz, Lindsay Grace, Christopher Egert, Kelly Boudreau and Mia Consalvo
Interactive Storytelling, Vol.16374, pp.314-324
Lecture Notes in Computer Science, Springer Nature Switzerland
2025-12-01

Abstract

IDNs as systems State-Tracking in IDNs Twine Applications
This paper describes programmatic techniques for acquiring a player's history and choices within a multi-linear Twine-based narrative. It also explores how to store this interaction history for features like auto-save and context-aware controls (e.g., back, forward, home, etc.). The paper further investigates packaging these elements for delivery on modern operating systems, with implications for long-term preservation of these stories.

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