Abstract
This section describes some of the issues that have been discussed and implemented with regard to the prototypical BUSTER system. The main reason for this is that the general functionality and applicability of our approach play a more important role than how the system is being implemented. However, this does not mean that the prototype is outdated with regard to the implementation issues. The prototype is based on an open client/server architecture (cf. [127]) and can be divided into two main parts: the so-called BUSTER-cluster on the server side and a BUSTER client.
The cluster part contains all the relevant modules necessary to guarantee the functionalities described in the sections before. Since we already have given details about the functionalities and also have given examples of how the system operates in practise, we give a short overview about the architecture of our implementation in the first subsection.
The remaining part of this section deals with the BUSTER client. We demonstrate the performance and also the look-and-feel of the prototype with some real-world examples. Some of them have been mentioned earlier, however, we mainly discussed what takes place on the server side.