Abstract
The format of conventional assessments (e.g., multiple-choice) can often make it difficult for students to be motivated or engaged, which can also make it difficult for students to perform to the best of their ability. Game-based assessments (GBA) are a new type of assessment that has been designed to address this issue. We conducted an in-depth investigation of four case studies of user experience during a GBA. The GBA was manipulated in order to investigate whether certain game features (length, feedback) impacted the user experience. The case studies revealed unique patterns in user experience for moment-to-moment changes in enjoyment and frustration. These patterns suggest that GBAs could be utilized to create both a more positive test-taking experience and offer the opportunity for students to perform to the best of their ability.