Abstract
This research examines the many ways that newsgames provide interactive news stories through reflection on prior publications on the topic and the content analysis of 101 newsgames archived for such research. The content analysis provides perspective on the past two decades of newsgames, observing the evolution of technologies used to implement, the most common topical foci and the categories of newsgames. The analysis finds the most common categories of newsgames are editorial, news literacy and news quizzes. These games most commonly focus on war, politics, and misinformation and disinformation. While early digital newsgames were typically made with Adobe’s Flash, the bulk of contemporary newsgames employ the HTML 5, CSS, and JavaScript technologies. It is also observed that unlike games produced by journalist organizations, many game jam produced newsgames were built using the Unity toolset.