Abstract
This research reports on heuristics in the design and implementation of games as polling systems. Adapting previous research in human computation games, this paper examines the opportunity to collect player opinion through game mechanics. The goal is to make more engaging experiences and exploit poll-taker as player instinct response. This case study describes the design, development and data collected through three playable polls focused on news sources and media literacy. This is a pilot analysis, outlining the propensities and limitations of using games as polling systems and reporting on the findings from a limited release involving 287 play sessions.