Abstract
We show analytically how the fluctuations (i.e. standard deviation) in the
Minority Game (MG) can be made to decrease below the random coin-toss limit if
the agents use more general behavioral strategies. This suppression of the
standard deviation results from a cancellation between the actions of a crowd,
in which agents act collectively and make the same decision, and an anticrowd
in which agents act collectively by making the opposite decision to the crowd.