CommunicationVisual ArtsFilmgamesgame designComputer & Video GamesInteractive MediaMultimedia or Interactive Communications Technologysocial impactpersuasive gamesArtificial Intelligence or Cybernetics
Expertise
The work is focused on uses of interactive media and games to explore cultural standards. The specific domains include social impact games, affection games, critical design, human computation games, and purpose driven games for education, news, and rhetoric.